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Starblast is a fun, fast paced online multiplayer arcade space shooter. Take control of your spaceship, mine asteroids, increase your stats, upgrade to different types of spaceships with improved stats and weapons. Fight against other players and rob their gems. Starblast™ XL is QPL approved form MIL-A22262A-SH. Finishing Systems Is Your One-Stop Source for Starblast™ Abrasives Starblast™ Ultra and Coarse Staurolite. For those tougher applications where a more aggressive media is required Finishing Systems also offers the Chemours line of Starblast™ Ultra and the Coarse Staurolite Sand.
Matthias and Gilles created Neuronality back in 2014, for the release of their first game, Neuronball. In 2016, the two developers started working on their dream game: Starblast. Inspired by old school 2D space shooters like Asteroids, Space Invaders, Defender, Goldrunner, Xenon, they wanted to bring in a renewed experience, introducing MMO features, a clean, “2.5D” design, an outstanding physics engine allowing you to truly feel the handling and damage taken by your spaceship. The game was first revealed in late 2016 as a free, ad-supported “io game” and soon became a hit. A huge community of fans built up, begging for the studio to bring the game to Steam. Starblast was one of the last games to receive the Steam Greenlight, right before Valve withdrew the program. From there, Neuronality worked hard for months on adding content and creating an enhanced gaming experience for the upcoming standalone edition of Starblast. The final Starblast game is due for release on November 8, 2017.
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The Mothership is a huge ship in the Destroy the Mothership mode. One player (usually the first one joined) on each team is selected to become the Mothership each round. As the Mothership is the main objective of the mode, if a Mothership leaves or disconnects from the game, a new player will be assigned with the Mothership and the game will no longer end in a draw. ECP Skins will work on the Mothership just like any ship. Motherships fire a giant frontal pulse that does high damage and a lot of other smaller lasers from the side. Motherships have 5 different special abilities that can provide individual buffs, team healing, extra damage, and more. Each special ability has a 2 minute cooldown. Moreover, if they are located on an enemy base or on a map barrier, they will take some damage.
Mothership | |
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Stats (Min/Max) | |
Shield Cap | 300000/300000 |
Shield Regen | 5/5 |
Energy Cap | 10000/10000 (Default) 1/1 (Hyperspeed) |
Energy Regen | 900/900 (Default) 7000/7000 (Overdrive) |
Turning Rate | 5/5 (Default) 0.001/0.001 (Hyperspeed) |
Acceleration | 50/50 (Default) 100/100 (Hyperspeed) 80/80 (Absolute Kontrol) |
Terminal Velocity | 30/30 (Default) 600/600 (Hyperspeed) 75/75 (Absolute Kontrol) |
Stats (Constant) | |
Tier | 8 (hypothetical) |
Mass | 10000 |
Designer | Kirto |
Status | Active |
Strategy[edit | edit source]
Starblast 4.5
Strengths: The mothership is easily capable of picking off any lone enemy player that strays too close to its turrets, as well as ships with large hitboxes and low maneuverability. Its incredible damage also makes it the most effective against the enemy team's mothership.
Weaknesses: Enemy motherships, as well as any enemy ship at its engines. The mothership fires powerful front pulses and has plenty of side cannons, but it has virtually no guns facing back - meaning it's an easy target for any ship that camps behind it. That is why having the team escorting it is vital.
Starblast Bang
Playing as the Mothership[edit | edit source]
The mothership's main strategy against most enemies is to simply continuously fire - most ships can't take the mothership's damage output for long, especially if its team is supporting it. Continual side lasers make it hard for an enemy to slip past and attack the rear, while stopping to recharge could give a speedy interceptor just the time to slide past the mothership's defenses. In the case that a powerful enemy is in front, however, it's ideal to stop firing continuously and recharge the main pulse guns, allowing for quick work of any player who gets too close to them. The frontal pulses are more effective against bulky battleships, as they can be dodged by smaller, skilled pilots. As a rule of thumb, mothership players should never stray too far from their team and sometimes even the base itself, as a less experienced group of players could be scared off, leaving it defenselessly vulnerable to the enemy mothership and its base. In addition, the mothership's abilities should be used in the right situations - a few missiles just might make the difference between a win and a loss.
Playing Against the Mothership[edit | edit source]
Defeating the mothership may be the objective of the mod, but that requires good teamwork and patience. Charging the mothership alone will almost never harm it significantly, as it has more firepower and shielding than any other available ship. Instead, players should focus on defending their own mothership or attacking the other enemy's players, but sticking close by to their team. Most of the time, a lone player separated from the group will be quickly torn apart by rival interceptors. A good balance of ships is required; a team of all tank-like ships is a powerful defense but makes it harder to advance and are large targets for enemies. On the other hand, a team of all interceptors is too weak to shield the mothership from potential threats - hence why a team should have a balance of both.
Cannons[edit | edit source]
Type | Energy Per Shot (Min/Max): | Damage (Min/Max): | Velocity (Min/Max): | Mirrored: | Recoil: | Frequency: | Error: | Bullets Spread Angle (Degree(s)): | # Of Lasers: |
---|---|---|---|---|---|---|---|---|---|
Stream | 1000/1000 | 1000/1000 | 90/90 | false | 30 | 0.1 | 0 | 0 | 1 |
Type | Energy Per Shot (Min/Max): | Damage (Min/Max): | Velocity (Min/Max): | Mirrored: | Recoil: | Frequency: | Error: | Bullets Spread Angle (Degree(s)): | # Of Lasers: |
---|---|---|---|---|---|---|---|---|---|
Stream | 20/20 | 20/20 | 110/110 | false | 0 | 6 | 3 | 0 | 1 |
Type | Energy Per Shot (Min/Max): | Damage (Min/Max): | Velocity (Min/Max): | Mirrored: | Recoil: | Frequency: | Error: | Bullets Spread Angle (Degree(s)): | # Of Lasers: |
---|---|---|---|---|---|---|---|---|---|
Stream | 35/35 | 35/35 | 200/200 | false | 0 | 2 | 2 | 0 | 1 |
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